[ 00 / publishd ]

You built it.
We ship it.

From a live URL, a GitHub repo, or raw app files — to the App Store and Google Play. One flat fee. You own everything. No subscriptions, no lock-in.

Shipping real apps. Both stores. Live right now.

[ send it as ]Live URLGitHub repoDirect app files
[ ai builders ]LovableBoltv0CursorCodexReplit
[ frameworks ]Next.jsVite + ReactSvelte / KitAstroRemixVue / NuxtPlain HTML/CSS/JS
[ native ]React NativeFlutterExpo
[ visual builders ]FramerWebflowWix / Squarespace
[ 01 / shelf ]

Shipping real apps to stores.

[ 02 / the wall / the fix ]

You finished the hard part. Then hit the wall.

[ the wall ]
  • Apple Developer + Google Play account setup maze
  • Certificates, provisioning profiles, bundle IDs
  • 20+ icon sizes, 6 device screenshot sizes
  • Privacy policy + App Store metadata optimization
  • Apple 4.2 rejections with zero guidance on what to fix
  • Google Play signing keys
  • Weeks of your time — or a subscription trap
[ the fix ]
  • Send me your web app URL
  • 15-min setup call (or skip it if you already have accounts)
  • I use YOUR accounts. You own everything.
  • All assets generated: icons, screenshots, metadata
  • Apple rejects? I write the appeal. Included.
  • Live in 7–14 days
  • One flat fee. No subscription. Ever.
[ 03 / how it works ]

Three steps. No hand-wavy agency stuff.

  1. 01

    Send it your way

    A live URL, a GitHub repo (invite me), or raw app files (zip, export, even an .apk / .ipa). Lovable, Bolt, v0, Cursor, Codex, Replit, React Native, Flutter, raw code — if it runs somewhere, I can ship it.

  2. 02

    Quick setup call

    15-minute call. I walk you through creating your own Apple Developer ($99/yr) and Google Play ($25 one-time) accounts. You own them forever. You invite me as a team member. I submit on your behalf.

  3. 03

    Live in both stores

    7–14 days later your app is live on the App Store and Google Play. Under your account. Yours forever. When you want to leave, just remove my access.

[ 04 / what happens next ]

Zero mystery. Every step after you click buy.

  1. [ hour 1 ]
    Welcome email with intake form
    Short checklist of what I need from you.
  2. [ day 1 ]
    Kickoff call (15 min)
    Account setup if needed. All questions answered.
  3. [ day 2–4 ]
    Wrap, assets, listings
    Progress update email on Day 3. Zero radio silence.
  4. [ day 4–5 ]
    You review before submission
    Tweaks if needed. No surprises.
  5. [ day 5–7 ]
    Submission to App Store + Google Play
    Binaries uploaded, metadata polished.
  6. [ day 7–14 ]
    Apple & Google review
    Rejection appeals included — I handle them.
  7. [ live ]
    Store links delivered
    30 days of post-launch support starts.
[ 05 / what's included ]

Everything between your URL and live.

[ technical ]
  • Native iOS + Android build (Capacitor or Expo — whichever fits)
  • Native features to pass Apple 4.2 (push, biometric, offline, share)
  • App signing + certificate management
  • Bundle ID + provisioning profile setup
  • Version management
[ store assets ]
  • App icon in all 20+ required sizes
  • Screenshots for 6 device classes (iPhone, iPad, Android phone, tablet)
  • App Store description + keyword optimization
  • Privacy policy, auto-generated and customized
  • Category selection
[ submission ]
  • App Store Connect full submission
  • Google Play Console full submission
  • Rejection handling + appeals — included, not extra
  • 30 days of post-launch support
[ 06 / you provide ]

A short list from you. A shorter one you can ignore.

[ what I need ]
  • Your web app URL (live, accessible)
  • App name + one-line description
  • Preferred category (I'll advise if unsure)
  • Apple Developer account access (I help set up if needed)
  • Google Play Console access (same)
  • Any existing branding assets (optional — I can generate)
  • Privacy practices info for Apple's privacy labels
[ what you don't need ]
  • A Mac
  • Xcode
  • Any coding knowledge
  • Design skills
  • App Store Connect experience
  • Google Play Console experience
  • Patience for Apple's bureaucracy
[ 07 / when apple says no ]

When Apple says no, I say “not yet.”

Apple rejects roughly 30% of first submissions, often with vague reasons: “insufficient native functionality” (Guideline 4.2), metadata issues, missing privacy disclosures. Most solo developers spend 5–10 back-and-forths figuring out what Apple actually wants. I've seen every common rejection reason. I know what language to use in appeals, when to fix, when to push back, and when to resubmit with changes. Rejection handling is included in every tier. Not a surprise upcharge. Not a separate invoice.

[ GUIDELINE 4.2 — MINIMUM FUNCTIONALITY ]

Your app is a wrapper for a website…

Resolved in average 2 resubmissions

[ GUIDELINE 5.1.1 — PRIVACY DATA COLLECTION ]

Missing required privacy disclosures…

Resolved in average 1 resubmission

[ GUIDELINE 2.3.0 — ACCURATE METADATA ]

Screenshots don't match app content…

Resolved in average 1 resubmission

Studio · flagship
Consultation only · scoped per project

PublishdStudio

Custom native apps, production SaaS, or anything in between — designed, built, and shipped by one senior engineer.

If you can describe it, I can build it. Real engineering, real design, real shipped — not a wrapper.
From $2,999Scoped per project. We talk first.
[ what gets built ]
  • Native iOS + Android from scratch (React Native or Flutter)
  • Full-stack SaaS — dashboards, auth, payments, realtime
  • Custom UI/UX designed for the actual device, not a cramped web page
  • Backend, databases, websockets, offline mode — whatever the product needs
  • Ship to both stores under your accounts
  • 90 days of post-launch support
  • You own 100% of the source code
[ who this is for ]
  • Funded startups who need a polished app to show investors
  • Businesses whose web presence needs a proper mobile product
  • Founders who have the idea and need a senior engineer to actually build it
[ 09 / studio portfolio ]

Work I've shipped solo.

Shipped 50+ products solo

Every product below was designed, built, and shipped by me. A small selection — hover any tile to see more.

Public Secrets — Anonymous social confessions — ships to both stores.Mobile
[ studio ]

Public Secrets

Anonymous social confessions — ships to both stores.

  • React Native
  • Expo
  • Realtime
  • Push
Support Bears — Send a bear, make someone's day. Delightful mobile app with a feed and store.Mobile
[ studio ]

Support Bears

Send a bear, make someone's day. Delightful mobile app with a feed and store.

  • React Native
  • Stripe
  • Push
[ 10 / pricing ]

One flat fee. You own everything. Forever.

No subscription, no lock-in. Apple Developer ($99/yr) and Google Play ($25 one-time) fees are paid directly by you.

[ coaching ]
$299one-time

90 minutes. I show you the whole chain.

  • Certs + provisioning walk-through
  • App Store Connect guided tour
  • Asset + metadata checklist
[ single platform ]
$200one-time

iOS or Android. Your accounts. I submit.

  • Full submission on your store
  • Icons + screenshots generated
  • One rejection appeal included
[ both platforms ]
$399one-time

iOS + Android, under your accounts.

  • Full iOS + Android submission
  • All assets + metadata + privacy
  • Account setup guidance
  • Rejection handling included
  • 30 days of support
[ done for you premium ]
$699one-time

White-glove. Expedited. Full launch plan.

  • Expedited dev-account setup
  • Fallback: I submit under mine
  • Weekly 30-min check-in calls
  • Full asset design + ASO
  • A/B-tested screenshots
  • Launch consultation + audit
  • 60 days of support

All app revenue routes directly to your Apple and Google accounts. I never touch your payouts — keeps both of us aligned with platform ToS.

Payments for Publishd services are processed by SuperClawHub — the SaaS that runs Publishd. You may see SUPERCLAWHUB or PUBLISHD on your card statement.

[ rejection rescue ]

Bounced by Apple? I write the appeal.

  • Apple 4.2 / 4.3 / metadata appeals
  • Guideline cite + fix list
  • Resubmission on your account
$199
[ add-on ]
Retainer Ongoing support, version bumps, store-listing tweaks.
$49/mo
[ add-on ]
One-off update Single version bump or listing refresh. No commitment.
$99
[ 11 / comparison ]

You have options. Here's the honest comparison.

FeaturePUBLISHDMobiLoudNativelyDIY
Pricing$399 one-time$350/mo forever$99/mo forever$0 + weeks
You own the app
Handles rejections
1-to-1 human support
Subscription lock-inForeverForever
Time to live7–14 days14–21 days7–14 days4–8 weeks
Tool-agnostic
[ 12 / what people are saying ]

Real feedback from real builders.

These are quotes from the threads where this service was validated. Attribution redacted to respect the posters.

I'm sure there's a lot of value there. At every hurdle there's a demographic willing to pay you to take it across the finish line.
Reddit user · r/vibecoding
Would I have paid to not deal with all the asset images bullshit? Yes.
Reddit user · r/SideProject
I'd pay someone the premium to coach me through that. I get lost in the weeds too often trying to find best options.
Reddit user · r/IndieHackers
[ 13 / the human layer ]
Daniel Castellani
[ daniel castellani ]

Solo engineer · Connecticut

You're not hiring software. You're hiring me.

When Apple rejects your app, I'm the one on the phone with you. When iOS 19 breaks things next year, text me directly. You get my cell number on day one. No ticket queue. No chatbot. No offshore support team. Just a developer who's been through this and gives a shit about your app.

Daniel CastellaniAmazon alumni·Solo builder·Ships apps to both stores·Model Surgery researcher
[ guarantee ]

Response time promise. I reply within 6 business hours. If I'm traveling or offline, my auto-reply tells you exactly when I'll respond. No ticket queues. No “escalated to tier 2 support.” Just me.

[ 14 / faq ]

Everything people ask before buying.

Typically 7–14 days end-to-end. Done For You Premium is 3–7 days. Apple review itself is usually 24–72 hours once submitted.

Your app deserves to be in the App Store.

Stop letting platform bureaucracy kill your momentum. Ship it this week.

Prefer to think it over? Email first — responses typically within hours.